Thread:Kelis99/@comment-28542427-20190516123530

Hello there.

First of all, I want to thank you for making an effort and taking your time to edit SHODANpedia. Edits are always appreciated, especially if they're good ones.

I don't want you to feel discouraged, but I had to pull back two edits of yours recently, one in Slots and one in Nanites. While I know both were done in a good faith, they aren't up to par. It's not even about the presentation and grammatics, but the info on Slots was speculation (I always recommend to check on data inside the game files, and only in the next step the ones floating on the net - or even better, contacting people that have the knowledge), and Nanites edit is actually a fantasy of yours...

In reality, getting stuck on Nanites is literally impossible, as the only action relying purely on them is buying the Sympathetic Resonator. That item costs 200 Nanites on the highest difficulty level (and accordingly lower on other difficulties, so 100 on Normal). In pure theory, you could have 0 Nanites at that moment, have all Security Cameras and Turrets destroyed (so no enemies could be spawned by alarm) and have no items left that could be recycled. While this could be true... there are enemies still spawning in the corridors of Command 1 (and more previous areas, too) and what's important - those enemies actually have Nanite drops. In Command 1's waiting area (just the corridor before the first tram stop) there are two enemy spawns (that spawn enemies almost simultaneously, and 4 types of enemies are possible there - Cyborg Assassins, Cyborg Midwives, Arachnightmares (aka Adult Arachnids) and Protocol Droids... the bolded opponents can drop Nanites. In other words, it's always possible to gather the needed amount for the "big bomb".

As for the Hacking (that you also mentioned)... it's a way better example but it's also not imperative to get it. While the player would lose some items along the way (from both Security Crates and Replicators) and wouldn't be able to hack Security Comps, Turrets and anything else (and sometimes it's easier to hack Keypads then to find an appriopriate code, for which a hint almost always exists in the game), what is needed on Command 1 is a single ICE Pick.. that's it. If the player wasted all the ICE Picks somehow (unlikely, also no comments), he still gets 20 CMs from S.H.O.D.A.N. ; again, it's unlikely that the player doesn't have ANY hacking skill (or Psi-hack) at that point of time and even more unlikely that at the same time he have spent all of his CMs... the amount needed to go from Hacking 0 to 3 on all difficulties is 18/23/30/39 CMs, so if using Easy difficulty (and given the above theoretical incompetence, the player probably IS playing on Easy), it's still possible to pull it off (going from Hacking 0 to 3 is 8+4+6 = 18 CMs). If not, it's possible to switch the difficulty down and have lower CM costs. And even without it, all that is needed before S.H.O.D.A.N. gives us 20 CMs is 3/10/19 CMs. Especially on Normal it's very easy to have this amount of CMs before (just 3 of 'em), and again - I don't imagine someone playing on Hard or Impossible and not knowing what he's doing. If that's the case - well, I don't envy cos that's deliberately putting oneself in problems. And also, as a last resort, it's always possible to add (add_pool 20) or summon (eg. summon_obj big bp pile) Cyber Modules.

However, I'll include the part on Hacking on its page, as in pure theory it could cause a problem. Thank you.

Last but not least, I find your nickname confusing actually, a strange choice and your edits could be easily mistaken for Kelis'... Would you consider changing your nickname, please?

Anyhow, stay vigilant! 