Cybernetic Upgrade Units

Cybernetic Upgrade Units are training devices that allow upgrades of both statistics and skills, with the use of Cybernetic Modules.

There are four varieties of Upgrade Units, one for each set of abilities displayed in the player's MFD - Statistics, Technical Skills, Weapon Skills, and Psionic Skills.

Each Unit has a dedicated MFD interface for that set of upgrades, and indicates how many Cybernetic Modules each individual purchase costs.

The Upgrade Unit is a proprietary TriOptimum training device. Skills acquired via Upgrade Units are not guaranteed to last more than a few weeks, though skills acquired in this fashion and then used consistently, and especially under stressful conditions, are frequently found to be permanent.

MedSci Deck

 * After exiting Cryo-Recovery A, all four types of Upgrade Units can be found on the faces of the center column in the next room.


 * Just through the door to the Crew Annex, all four types of Upgrade Units are found in a lounge area, near a bulkhead leading back to the Science section.

Engineering Deck

 * Weapons and Psi Upgrade Units can be found in the Security Room near the entrance to the Cargo Bays.


 * Stats and Tech Upgrade Units can be found in Command Control.

Hydroponics Deck

 * Psi and Tech Upgrade Units can be found through the door to the east of the Von Braun 's central Elevator.


 * In Sector A, right outside the bulkhead, Stats and Weapons Upgrade Units can be found.

Operations Deck

 * All four types of Upgrade Units can be found on the second floor of the Lounge outside the Crew Quarters.


 * The Lounge in Sector C (through Bulkhead 42) also has all four types of Upgrade Units, two on lower, two on higher floor.


 * In Sector D (through Bulkhead 43), head west before Fluid Ops and proceed down the hall past the Barracks. Upgrade Units of all four varieties are in a small chamber with a corpse in it.

Recreation Deck

 * From the Elevator or Med Annex, head towards Athletics. All four types of Upgrade Units will be on a wall opposite a desk.


 * The Mall's first floor has two Stats and two Tech Upgrade Units (for some reason they're doubled) close to the nearby O/S Upgrade Machine.


 * In the Security room past the Theater and Casino, Weapons and Psi Upgrade Units can be found.

Command Deck

 * From the main Elevator: through the door to the south and around the bend is a dead-end with a broken Replicator and Stats and Psi Upgrade Units.


 * Far to the south of the Escape Pods lies a Weapons Upgrade Unit.


 * Near the northmost entrance to the Escape Pods (at the bottom of the ladder) is a Tech Upgrade Unit.

UNN Rickenbacker
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Body of the Many
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Where Am I?
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Strategies
Upgrade Units can be used for player's convenience and help with current tasks at hand:
 * Currently ongoing Research can be sped up using a Tech Upgrade Unit by putting as many Cyber Modules in Research as possible, but not closing the MFD window of the Upgrade Unit nor moving away too far (if it's too far away, the window will automatically close). The Research process will speed up greatly. After it is done, one needs to use the UNDO button to receive all the Cyber Modules back.
 * Tech Upgrade Unit in Hydroponics B/C (close to the Elevator) can be used to conveniently charge all Implants, Energy Weapons and Powered Armors with an increased energy value. One needs to use that Tech Upgrade Unit, put all possible Cyber Modules into Maintenance, and use the nearby Recharge Station without closing the Upgrade Unit window (or going too far away). All energy-powered items will be charged in accordance to the temporarily higher Maintenance skill level and stay that way unless recharged while having a different Maintenance skill level. After the recharge, one needs to use the UNDO button to receive all the Cyber Modules back.
 * This method can be applied to any other Tech Upgrade Unit, but obliges the player to use up a Portable Battery. Using an Electron Cascade Psi Power unfortunately won't work.
 * Any Tech Upgrade Unit can be used for more efficient weapon care. One needs to use the Tech Upgrade Unit, put all possible Cyber Modules in Maintenance, and without closing the window or going away too far, use the Maintenance Tools on the degraded weapons. The tool will do its job at the current level of Maintenance. After the weapon care is done, one needs to use the UNDO button to receive all the Cyber Modules back.
 * A Psi Upgrade Unit can be used to temporarily increase the current and maximum Psi Points. This only works when the player still hasn't acquired some of the Psi Tiers. One needs to use the Psi Upgrade Unit, buy the Tiers that haven't been acquired yet (note how current and maximum Psi Points rise) and UNDO the process. The Cyber Modules will be returned, but the additional Psi Points will stay until the player either: changes the location on the ship (using a Bulkhead etc.), saves AND loads a savegame after using this strategy or uses any other non-Psi Upgrade Unit in any way (even pressing their UNDO button cancels the Points).
 * It is also possible to gain a single selected Psi Power for theoretically unlimited time. One needs to use the Psi Upgrade Unit, acquire the desired Psi Power (and its Psi Tier, if needed), switch to the Psi Amp and select that specific Power, and press UNDO on the Upgrade Unit to receive the Cyber Modules back. After that, it will be possible to use this Psi Power as long as the Power/Tier won't be switched to a different one. Switching weapons, changing locations, saving/loading or any other action does not influence this method.

Trivia

 * All four units have a 6 on them, despite there being only five Statistics, Technical Skills, and Psi Tiers, as well as four Weapon Skills.
 * It may instead refer to Statistics and Skills having a value range of 1-6, but this still does not explain the Psi Tiers unit.