Thread:PLANET23K/@comment-27600937-20190819073030/@comment-28542427-20190819083552

Oh, it's pretty simple actually : D There are times that I don't have time/energy/possibilities for serious editing, and I want to keep the streak going. By 'streak' I mean the 'Wiki Love track' achievement streak, for which the total is 365 days, so as of now I'm missing 2 achievements, 200 and 365 (currently on 149/200, so quite a ways to go yet : P). Edits that don't appear in (Main) are actually counted in, even if they do not count into the "edits on articles" counter (and rightfully so), so can just slightly edit my own page. So yeah, just one of my goals to reach, actually for me the achievements were one of the magnets when I started editing. I could do it just like Plojikuh did it - one (even a tiny) edit on a page daily (and it's obvious it was his 'ultimate' goal, since he actually disappeared after receiving the last achievement and never made another, even single edit... a bit sad if you ask me : p), but I prefer not to do edits 'artificial' style, but focus on the job at hand and just go with the flow. So sometimes hundreds and sometimes nothing (ok, one) : P

Speaking of which, right now I'm testing spawns and drops in SS1, and damn... it's more complicated than I originally thought. For example, there is a certain block on items drops (from defeated enemies) on Level 1 until ... SOMETHING ... still don't know what... is done. I'm actually not sure what is this something as of now, but it seems there is some certain criterium that actually unlocks "normal" item drops on some types of enemies. Strange to say the least. Naturally, can't guess the probability of each item, but it's obvious the drop system is similar to the one from SS2 in many ways. Will have to try the editor sooner or later...