Thread:Kelis98/@comment-28542427-20190326182158/@comment-28542427-20190329075419

Hey hey. Argh.. you beat me to it when it came to created new page of Virtual Assassin, but ok ; D

Everything else is great. The only thing: I've exchanged the order of the double names in the Enemies' Template, since it's actually sorted mostly (excluding bosses) on the type of damage they receive, so half-mech would be before cyborg. Frankly I would probably just stick to the simplicity of "annel, half-annel, mech, half-mech + annel special and boss", but these categories you added are also mentioned in the Prima's Hint Book, hmm... Let me know if that's OK with you and everyone : )

As far as the SS2Enemy template goes, I'm still thinking on how to approach it, but probably the simplicity of just the "damage" (for the final damage to the player) + "damage type" (on potential info how to defend from it, Energy being the most important, obviously) will win over the "basic damage" + "damage type" (along with the multiplier to the basic damage, for example 'Energy 2x') + "final damage" (to the player, that is).