Agility

Agility or AGI is one of the basic statistics in System Shock 2.

Overview
The maximum level of each statistic is 8. A player can only permanently upgrade Agility to level 6, while the last two levels require a combination of the following items/psionic disciplines:
 * A SwiftBoost™ Implant (+1)
 * Psychogenic Agility (+2)

Note that exceeding level 8 does not yield extra benefits.

Agility increases the movement speed of the player. Starting at 120%, one can gradually upgrade this statistic to move faster:

Agility affects weapon kickback. With AGI of 7 hardly any kickback is felt, while 8 results in no weapon kickback at all. Agility also slightly reduces fall damage.

Agility 3 is a requirement of the Mark IV Laser Rapier and Annelid Launcher.

Strategies

 * Movement speed is increased when straferunning: moving in a direction diagonally by holding down one of the strafe keys and the forward key. This is useful at any level of Agility, though more so for those with low Agility.
 * It is important for every melee specialist to upgrade it, as one needs a high movement speed to dodge attacks, and match the pace of Cyborg Assassins.
 * If one mainly uses ranged weapons, Agility should be on a lower priority.
 * Speed Boosters provide a short-term alternative to Agility.
 * A logical O/S Upgrade for an agile player would be Speedy, as it complements high AGI well, granting very swift movement (without any damage usually associated with Speed Boosters).