Powered Armor

The Class 7 Armor is the TriOptimum military division's top model. From the solid titanium/polymer shielding panels to the 1-inch repulsion field around the wearer, the Class 7 is the premier in protection. While supposedly only available for UNN military, most Class 7 models seem to be available principally for TriOptimum security forces.

The Powered Armor, when powered, provides 50% defense against combat damage. When the power is depleted, however, it provides no defense at all. It requires Strength stat level 3 to equip.

As with other items powered by electrical energy, the Powered Armor can be recharged with a Portable Battery, by interacting with an Energy Recharging Station or using the Electron Cascade Psi power. Also, a higher Maintenance skill allows it to have a higher maximum power charge capacity.

While its tendency to run out of charge at the most dangerous possible moments is a significant liability, the high protection value and relatively low Strength requirement make this the armor of choice for most players.

Powered Armor uses up its charge twice as fast as Implants do, so if you have the inventory space for it, a good idea is to swap it out and equip regular armor when you are simply exploring, and only equip the Powered Armor when you know you are in for a major fight (or if there is a readily accessible Recharge Station).