Talk:Repair/@comment-172.222.10.121-20181227040103/@comment-28542427-20190331173637

Creating the table is the easy part... Gathering that kind of data in-game shouldn't be too hard either, but it's a VERY. TEDIOUS. PROCESS. The main problem is that you're looking at a broad scope of things, since there are QUITE A LOT of items (every keypad/computer terminal/security station/security crate/replicator/turret/high-security crate/etc. could have a different Initial Difficulty and the number of Damaged Nodes! and now think how many of them are in the game! this also goes for the minimum skill check, although in general it SHOULD be the same for each type, however can't guarantee that, seeing how this game sometimes works. Also, unsure if the difficulty level affects the above in any way, tho it probably shouldn't).

As for my POV, this skill is quite useless because of the amount of Auto-Repair units in the game (and the fact there are some non-breaking weapons in it, too, among them the Shotgun, the Assault Rifle and the EMP Rifle), but the most sensible way to incorporate it is using it on the broken weapons early in the game (the second game area we are in has a broken Grenade Launcher and a Shotgun, for example.. there's also a broken Laser Pistol soon enough ; then again, you have to worry about the ammo for all of them but the Energy Weapons, and in the beginning it's scarce). By the time you reach the the broken Fusion Cannons tho (the first ones are broken, not counting the non-broken one in the high-security crate IIRC), you WILL have some A-R Units. Some replicators/keypads need this, but they aren't worth it in most of the cases (keypads have a workaround (code), and replicators don't offer any special items, so it's mostly a matter of convenience). It's way more useful in multiplayer tho (especially with more players. Actually the same goes for Modify).

Also, repairing weapons intead of maintaining them is a problematic approach to say the least. While your weapon will be useful for some time, it will be a really short time since with only a light use it will break up soon enough. Using Maint Tools on it is a must.

Anyhow, speaking of the data - I've it for the weapons at least, so will update the info on this page (and on weapon infoboxes if I'll have the access)