Thread:Kelis98/@comment-28542427-20190326182158/@comment-28542427-20190419130632

None of the versions have an animated Diego - at least no basic frame-by-frames.. just two single images, normal and cyber Diego. Probably the animation is done by applying additional effects, which isn't really easy to capture.. at all. Gotta play around more with Source Port version to tell the difference better. I'll get back to you when I do, without it I don't want to say things I'm not sure of. And as for any frames - the typical frame-by-frame (albeit lousy quality) Diego is the "screened" one. Probably not worth too much hassle, but will try in future anyway.

In the meantime, I've made two versions of animated SHODAN out of simply four frames (sic! that's all there is in the file assets, and I'm talking the HI-res version, since low-res is even less friendly, then again it just warps and swirls pixels making it way better, but also more complicated... ; BTW: the same goes for the music: look up (from memory) smth like "System Shock (1) music generator. Could be tough to find. Worked in DOS, IIRC. Actually, the amount of things that influence how the music sounds is astounding. So this could be at least a little similar for gfx, too). I know the animation I've put together is more like a "security blocked by SHODAN", but I guess it's better than nothing. All the SHODAN SS1 log/mail pages (precisely all but "double" mails, for example Lansing-SHODAN) have version 1, but the last unidentified mail (ie -- -- - - - - or smth) has version 2. See for yourself and tell me what do you think of it. It was done using crossfading (and some playing around), thus giving way better effect and depth than just simply changing the frames, still not comparable to original gfx, but then again, a lot better than the static version.

Also, please let me know if you are open to any talks on Discord or not, since I've bumped a few msgs and well, no answer yet ; ) For me here or there - all is good, but I thought that maybe you were busy or smth..