Talk:System Shock/@comment-13194233-20170518111842/@comment-13194233-20170520114456

you could say so, but i believe that SS1 is more of a "pure" immersive sim than SS2 or even Deus Ex, because the gameflow is never interrupted by the need to put some magical points into some abstract stats for menial and unnoticable gains, which is why SS1 gives me a greater feeling of "actually being there" than SS2 or DX, it's probably the same reason why Bioshock, Deus Ex: Human Revolution, Dishonored, and Prey focused more on the Augmentation/Psi system from DX and SS2 and removed their stat-leveling systems entirely, they're simply aren't as distracting from the experience as starting out with a weak and gimped character that can't even use a gun and the need to level-up stats in order to be able to use a simple gun, or to stealth kill a guard using a knife.